Anleitungen beginner
Furnace rush deep dive: days 1–30 and the FC wall
A longer progression guide covering Furnace gates, camp unlocks, research pacing, and what to stockpile before Fire Crystal.
Goal
Keep the Furnace as your bottleneck. Everything else — camps, research, embassy — should chase it, not leapfrog it for vanity power screenshots.
Phase map
Days 1–7 — unlock the city spine
- Push Furnace to unlock troop camps (Infantry around Furnace 7; Lancer/Marksman shortly after depending on your table).
- Build Embassy when Furnace 8 opens — alliance helps cut timers hard.
- Open Infirmary capacity early; dying troops teach expensive lessons.
Use the building calculator with your construction speed % so “overnight” upgrades are real, not vibes.
Days 8–20 — research + camps in lockstep
- Research Center (Furnace 9+) should stay within a level or two of Furnace.
- Camps unlock troop tiers at milestones (4 / 7 / 11 / 13 / …). Do not starve camps while hoarding for a single Furnace jump if you need trainable tiers for events.
- Save a chunk of speedups for point events (SvS prep, Alliance Showdown) instead of burning everything on Tuesday boredom.
Days 21–30 — approach the FC wall
- Furnace 25→30 is where resource and time curves steepen.
- Stockpile meat / wood / coal / iron with intentional gathering heroes and chests.
- Skim Fire Crystal before you hit 30 so alloy/crystal sinks do not surprise you.
What not to do
- Maxing decoration or side buildings far above Furnace.
- Training only one troop type “because power went up.”
- Ignoring hospital capacity before Bear / Castle / SvS battle days.
Resource rhythm
- Gather → bank → spend into Furnace prerequisites.
- Use alliance help + research speed before paid speedups.
- Check chief gear and charms only after city spine is healthy — gear does not replace a missing Furnace level.
After Furnace 30
Fire Crystal stages change the upgrade language. Pair this guide with state age and Fire Crystal basics. Re-verify numbers in the client upgrade preview after major patches.