攻略 beginner

Troop training deep dive: tiers, promotion, and event points

How T1–T11 costs scale, when to promote vs train fresh, and how troop training feeds SvS / HoC point planning.

Why troop math matters

Training burns the same four resources as your city — meat, wood, coal, iron — plus time. Bad batching wastes speedups on the wrong day and leaves your hospital empty when Castle hits.

Use the troop calculator (community-synced T1–T11 tables) and the healing calculator together.

Train vs promote

  • Train fresh when you need raw count and have camp capacity.
  • Promote when you already hold lower tiers and want to climb to the highest unlocked tier without paying full T10/T11 from zero (promotion = delta cost between tiers).

Camp level gates unlocks (roughly T2@4, T3@7, T4@11, T5@13, … T10@30). Helios / T11 often needs War Academy research — see War Academy.

Triangle reminder

  • Infantry anchors rallies.
  • Lancers punish infantry-heavy comps.
  • Marksmen punish lancers.

Community attack baselines often start near 50 / 20 / 30 — adjust for your gen heroes and whether you are cracking or holding.

Event points

Troop training contributes to SvS / HoC style events. Our tables expose per-troop svsPts weights from community calculators — still confirm the live panel. Pair with the SvS planner.

Practical checklist

  • Highest trainable tier unlocked for each camp
  • Hospital capacity ≥ planned wounded
  • Speedups reserved for scoring days
  • Promotion path planned if you banked T8/T9

Related